Re: [新聞] (WiiU) Cemu v1.14.0c

看板Emulator (模擬器)作者 (我就是暴風雨)時間7年前 (2018/11/01 09:46), 編輯推噓2(200)
留言2則, 2人參與, 7年前最新討論串1/1
2018.10.31 Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. Cemu v1.14.0c Changelog: # New in 1.14.0c: - gfxPacks: Fixed accidental localization of preset variables in shaders # New in 1.14.0b: - general: Minor UI tweaks - CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches - GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled # New in 1.14.0: - GX2: A full reimplementation of the texture system from scratch - Main improvements: - Better tracking and synchronization of textures which have overlapping data - Better performance when a large number of textures are loaded - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) - Lower chance of corrupted textures due to improved detection of texture invalidation - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues) - GX2: Fixed shader cache being ignored on Windows AMD drivers - GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels) - GX2: Primitive RECT are now rendered as triangles - GX2: Added support for shader CALL instruction - GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules - GX2: Added support for streamout in geometry shaders - GX2: Emulate color buffer GPU7 registers correctly - GX2: Fixed separate alpha blending - GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD() - GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4 - GX2: Added support for texture formats R16_SNORM and BC4_SNORM - GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored - GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5) - GX2: Fixed random crash that could occur shortly after shader cache finished loading - PPC/JIT: Small tweaks and improvements - gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated - coreinit: Context LR is now stored as big endian - coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic - coreinit: Small tweaks to OSExitThread - input: Fixed touch input in separate pad window - input: Improved deadzone handling - vpad: Fixed directions of axis values in certain situations - snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl) http://cemu.info/ -- ポーラステーション http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 175.96.113.204 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1541036806.A.FA4.html

11/01 12:35, 7年前 , 1F
這版還是有問題..
11/01 12:35, 1F

11/01 19:41, 7年前 , 2F
11/01 19:41, 2F
文章代碼(AID): #1Rsbi6-a (Emulator)
文章代碼(AID): #1Rsbi6-a (Emulator)