[新聞] (DC) redream v1.2.3

看板Emulator (模擬器)作者 (明日晴れるかな)時間7年前 (2018/07/06 11:29), 編輯推噓0(000)
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2018.07.05 Added - New "multi-sync" presentation which synchronizes both audio and video to provide tear-free emulation without the overhead of vsync. - Amplitude envelopes, fixes audio cutting out / not mixing correctly in many games. - Processing polygons in "two volumes" format (Rez, Sakura Taisen 4, Skies of Arcadia). - CDDA support for HLE bios. Changed - Default keyboard profile now applies to the first connected keyboard, not just the keyboard on port 0. Fixed - AMD performance issues when using per-pixel polygon sorting. - Performance regressions when using per-triangle polygon sorting. - Excessive audio lag when using the video sync. - Game scan not recognizing uppercase file extensions. - Crash when adding game directory containing CDI discs with a single session. - Crash when adding more than 1024 games. - Looney Tunes - Space Race not playing audio. v1.2.2 - 2018-06-13 Added - Per-mesh polygon sorting option for slower machines. Changed - Renamed pixelsort option to autosort. - Lowered audio period size to improve frame pacing. - Optimized per-pixel sorting. Fixed - DST_* blending modes regression when not using per-pixel sorting. - Render to texture requests when using per-pixel autosort. - Loading CDI images using 2368 and 2448 byte sectors. - Mouse cursor not being hidden after toggling fullscreen with Alt + Enter. - Keys not being released when half of a joystick axis was bound to them. - User interface scrolling when toggle fullscreen. v1.2.1 - 2018-06-01 Fixed - Reenabled per-triangle (instead of per-mesh) sorting of transparent polygons as the fallback path when per-pixel sorting is not available. v1.2.0 - 2018-06-01 Added - New user interface. - Hot-plugging audio devices. - Per-pixel sorting of transparent polygons. - CDDA music support. - Support for G2 -> SH4 DMA (Dragon Riders). - Automatically write output to redream.log. Changed - Lowered minimum OpenGL version to 3.1. - Lowered audio sample batch sizes (MVC2 background music). - Emulation thread now uses spinlocks vs condition variables to synchronize, greatly improving frame latency. Fixed - Loading CDIs with more than two sessions. - Old Intel drivers rendering only a black screen. - Depth buffer issues around extremely small z values (Sonic Adventure UI). - SDL2 ALSA backend generating hardware parameters with an excessive number of periods. Improves Linux performance on some machines by upwards of 25%. - AICA channel state not being reset correctly after KEY_OFF event (Star Wars - Episode I - Jedi Power Battles). - Unaligned memory accesses on ARM (Chu Chu Rocket, Oooga Booga, NFL 2K, NHL 2K). - GD-ROM DMA timings (Ultimate Fighting Championship, Skies of Arcadia). https://redream.io -- ポーラステーション http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 117.19.242.8 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1530847772.A.BE3.html
文章代碼(AID): #1RFk8SlZ (Emulator)
文章代碼(AID): #1RFk8SlZ (Emulator)