Re: [新聞] (NES) My Nes v6.2.150

看板Emulator (模擬器)作者 (獅子たちの旗)時間9年前 (2017/01/13 14:09), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
2017.01.12 My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly. My Nes Features: - Roms browser with bility to disblay additional information of each rom like snapshot and info. - Save/Load state in defferent 9 slots or in file using save/load state as feature. - Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit). - Developer console with full access emulation commands. - Support INES (*.nes) file format. - Can read from archive (*.zip, *.7z and *.rar) - Profiles for control mapping. - CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI. - PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects. - Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz. - Systems : PAL , NTSC - Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !! My Nes v6.2.150 Changelog: * Improved: emulation code generally, the emulation now should work faster. * Improved: sound playback, now it's more accurate and the emulation goes faster. * Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when sprite 0 hit flag sets. * Fixed: a bug when the emu crashes sometimes when attempting to open a rom and already running a game. http://sourceforge.net/projects/mynes/ -- 真女神轉生新作要發表在NS上,這等於是在逼我入坑啊啊啊!(崩潰) http://www.famitsu.com/news/201701/13124720.html -- ポーラステーション http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.43.179.226 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1484287775.A.8E9.html

01/13 14:20, , 1F
UE4搞回合制rpg?平臺又是新主機?港覺ATLUS這次賭很大
01/13 14:20, 1F
文章代碼(AID): #1OU6yVZf (Emulator)
文章代碼(AID): #1OU6yVZf (Emulator)