Re: [新聞] (N64) GLideN64 v1.0

看板Emulator (模擬器)作者 (獅子たちの旗)時間11年前 (2015/05/03 20:57), 編輯推噓1(101)
留言2則, 1人參與, 最新討論串1/1
2015.05.02 GLideN64 is a new generation, open-source graphics plugin for N64 emulators Hello again, Two weeks passed since the “Early Release” and time for the first Public Release is come. Since the “Early Release” leaked week ago “in accordance with GPL rules”, eager people already know what to expect from this release. Nevertheless, development works continued all these two weeks, and Public Release got some new features. The main new GUI feature is internalization support. It implemented just few days ago, and currently the project has only three translations: Italian, French and German. Thanks to our forum members baptiste, ratop46, Predator82 and Mark L.R. for these translations. If you want to translate the project on your language, check this wiki page: https://github.com/gonetz/GLideN64/wiki/Internalization Other changes are internal. Several bad regression bugs were found and fixed. We have done large work for improving stability of frame buffer emulation. Probability of game crash during emulation is greatly reduced. Project ini file with custom game settings cleaned and updated. Fixed problems with bloom post-filter. Time to sum up the results. This project started as my little private hobby, but thanks to very successful crowd-funding campaign on Indiegogo we pushed it on very high new level. It is stable, compatible, fairly fast graphics plugin with unique features which you cannot find in any other N64 graphics plugin with hardware rendering. It supports all popular N64 emulators for Windows and it works well on Linux. All campaign goals successfully achieved. Moreover, the project got features, which initially considered as “may be somewhere in a far future”. Low Level Emulation and Widescreen support are among them. There is the price for that. The project planned release date was January. Due to huge amount of works, the release delayed for four month. I expected that the project might take more time than planned when I prepared the Indiegogo campaign, but I did not expect that it would be twice as much. The planned Android port works will be finished, but I have no funds left for anything else. I want to express my sincere gratitude to all people who helped me with that project. First of all, our main beta tester Olivieryuyu, who made that campaign possible and helped the project in variety of ways. All people, who donated to the project and make it real. Special thanks to most active forum members, who supported me and greatly helped me with testing: nesplayer4life , theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del. Now I am switching to Android port. I already started that work. I am working with Mupen64Plus AE team.I am ready to contact with other projects dedicated to N64 emulation on mobile devices. Enjoy! 來源:https://github.com/gonetz/GLideN64/ -- ポーラステーション http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.160.71.226 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1430657860.A.786.html

05/05 02:40, , 1F
海放其它hardware rendering plugin
05/05 02:40, 1F

05/05 02:41, , 2F
不過顯卡driver不夠新會黑屏
05/05 02:41, 2F
文章代碼(AID): #1LHXj4U6 (Emulator)
文章代碼(AID): #1LHXj4U6 (Emulator)