[新聞] (Multi system) RetroArch 1.0.0.2

看板Emulator (模擬器)作者 (獅子たちの旗)時間12年前 (2014/03/11 20:25), 編輯推噓0(003)
留言3則, 3人參與, 最新討論串1/1
2014.03.11 Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes: Cores: - Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games. - Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie. - Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc. - Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely. - Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on. - Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear. - Screenshot comparison here: http://imgur.com/a/M9nRP - Genesis Plus GX – Aspect ratio changes are now applied correctly. - Genesis Plus GX – Other changes. - Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette. - Mednafen (All) – Should correctly save SRAM to save directory now. - SNES9x – Memory leak fixes and some other improvements. - Nestopia – Core updates. - 3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now. - VBA-M – Adds Code Breaker/Game Shark support (by using cheat files). - FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM. RetroArch PlayStation3: - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - Optimized slimmed down GL driver implementation some more, resulting in even lower video latency. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch Xbox 360: - Threaded Auto SRAM save should be available now. - Reimplemented the menu – now uses the common menu code. - XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios. - It’s now possible to go back a directory level in the file browser. - It’s now possible to change path options. - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - Ported MAME 2003 [0.78] to Xbox 360. - Integer scaling works. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) - Faster blitting – now uses XGCopySurface RetroArch GX – Gamecube/Wii: - More screen resolutions. - Overlay support. - Faster blitting – inlined lots of GX functions. RetroArch Xbox 1: - Threaded Auto SRAM save should be available now. - Core Detection should work properly now. - Aspect ratio options are fixed. - Integer scaling should work correctly now. - Soft filter/flicker filtering should work correctly now. - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch OSX: - Joypads should work now. - Analog mapping to D-pad works now for all cores. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch Android: - Should fix App Not Responding issue that happened with overlays and threaded video. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc). ______________________________________________________________________________ 官方:http://themaister.net/retroarch.html    http://www.xbins.org/ -- ポーラステーション http://perryt0517.wordpress.com/ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.160.79.145 ※ 編輯: conpo 來自: 118.160.79.145 (03/11 20:30)

03/11 20:33, , 1F
另一個官網libretro.com
03/11 20:33, 1F

03/11 21:30, , 2F
感謝補充
03/11 21:30, 2F

03/11 23:23, , 3F
bsnes(higan)用他的跑起來省不少CPU
03/11 23:23, 3F
文章代碼(AID): #1J7m3LiC (Emulator)
文章代碼(AID): #1J7m3LiC (Emulator)