[新聞] (PCSX2) PCSX2Fx v2.00 Revised

看板Emulator (模擬器)作者 (獅子たちの旗)時間12年前 (2014/01/04 00:37), 編輯推噓0(001)
留言1則, 1人參與, 最新討論串1/1
2014.01.03 PCSX2Fx is a Custom Shaders for GSdx. -- PCSX2Fx Current effects included: - UHQ FXAA - Bicubic FS Filtering - Gaussian FS Filtering - High Quality Blended Bloom - Per-Channel Gamma Correction - Scene Tone Mapping - RGB Colour Correction - S-Curve Contrast Enhancement - Texture Sharpening - Pixel Vibrance - Post-Complement Colour Grading - Cel Shading - Scanline Emulation - Vignette - Subpixel Dithering PCSX2Fx v2.00 Revised Changelog: - FXAA: slightly improved the quality 4 preset, & pre-luminance calculations. - FXAA: removed the debug option, as it should no longer be needed, as the FXAA is completed. It was also interfering with the gamma correction, when enabled. - Gamma Correction: Implemented a new gamma correction curve to replace the pow function previously used, which I think yields nicer, more accurate results. - Bloom: some small improvements to the bloom blending output. - Colour Correction: Also implemented a new curve for the pre tone mapping colour correction. - Tonemapping: Improved some colour conversion operations. - Tonemapping: Added RGB colour curve options, for Red, Green, and Blue respectively. - Tonemapping: Added Filmic Tonemapping as a tonemap type to choose. The two types are now - Natural(default), and Filmic(cinematic style) - Contrast: Improved contrast curve type 1. - Other general coding cleanup, and improvements ______________________________________________________________________________ 下載、官方:http://forums.pcsx2.net/ -- ポーラステーション http://perryt0517.wordpress.com/ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.168.20.172

01/04 10:37, , 1F
forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=47
01/04 10:37, 1F
文章代碼(AID): #1InkSyDl (Emulator)
文章代碼(AID): #1InkSyDl (Emulator)