[新聞] DSP 0.12b5

看板Emulator (模擬器)作者 (八房龍之助)時間13年前 (2012/07/13 21:42), 編輯推噓2(201)
留言3則, 2人參與, 最新討論串1/1
http://code.google.com/p/dsp-emulator/ ********** -General + M6502 CPU - Fixed jump timmings - Fixed stack - Fixed opcodes SBC/ADC on NES - Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes - Fixed relative JMP opcode - Fixed how are retrieved the flags from the stack - Fixed timings when there is a 'page-fault' in some opcodes + Z80 CPU - General code cleaning - Fixed ED opcodes (otir, ldir, cpi, etc) - Added all missing ED opcodes - Added all missing DDCB opcodes + LR32902 CPU - Fixed INC, DEC, SRA and DAA opcodes - Fixed timmings + Sound Engine - Fixed sound when you select 'No Sound' sound does not sound, but is still processing (fixes errors in the samples) - Fixed a bug when sound is closed and there was no sound card + Tape Engine - It does not close the window when changing the driver and it can use the tape (Spectrum or Amstrad) - Added an icon to open a file from the same tape window -Spectrum + Spectrum 128K: Fixed a memory bug -Asteroids + Fixed video, vectors that are off the screen are not drawed, but are calculated -Lady Bug + Improved palette conversion + Fixed video -Mysterious Stones + Fixed IRQ's generation + Improved palette conversion + Added memory addressing mirroring -Mikie + Improved palette conversion + Fixed main CPU clock -Burger Time + Fixed the ROM realtime decrypting -Vigilante + Fixed sprites, they were displayed above the screen when they disappeared below -NES + Rewrited video system - Added scroll - Added all mirror screen modes - Rendering line by line based on the internal rendering pointer with background color - Improved palette conversion + Rewrited sprite system - Added transparency - Added priorities: background/sprites and sprite/sprite - Added maximum number of sprites + Read/write of the NVRam + Added mappers 1,2,3,4,7 and 66 -GameBoy / GameBoy Color + Rewrited video system - Line by line render system - Fixed the window that overlaps the background + Rewrited sprite system - Line by line system - Added maximum number of sprites - Improved sprite/sprite priorities + Mappers - Separated from the main driver - Fixed mappers 1 and 5 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106

07/14 08:53, , 1F
能不能簡述一下這是什麼模擬器?列表上的CPU是幹嘛的?
07/14 08:53, 1F

07/14 08:54, , 2F
連結看了一下,有GB,GBC,SFC,Arcade,SEGA(不知哪款主機)
07/14 08:54, 2F

07/17 21:43, , 3F
就是一個Multi類型的模擬器,平台橫跨了家用、電腦與掌機
07/17 21:43, 3F
文章代碼(AID): #1G02MnWO (Emulator)
文章代碼(AID): #1G02MnWO (Emulator)