[新聞] CrystalBoy v1.3 Changelog:

看板Emulator (模擬器)作者 (八房龍之助)時間15年前 (2011/06/12 14:23), 編輯推噓0(000)
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http://code.google.com/p/crystalboy/ CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#. Features: - Emulated Hardware: *Game Boy B & W *Game Boy Color - Windows Forms UI *Graphical debugger *Map Viewer *Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before) - Rendering methods *GDI+ (Slow) *Direct3D (Using Managed DirectX, only works in 32 bits) *Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime) CrystalBoy v1.3 Changelog: * More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking) * Direct2D render method with SlimDX (March 2011) * More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation) * "Perfect" RTC emulation * Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones) * Enhanced various areas dealing with game information * Added support for saving the RAM for games with battery (finally !) * Saving the RAM also saves the RTC information for games using the RTC * UI is now localizable * Added fr-FR localization * Better detection of invalid plugins, which should prevent crashes. * Hardware Type can now be changed using UI (Menu items previously did nothing …) * Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1Dz5j7Fo (Emulator)
文章代碼(AID): #1Dz5j7Fo (Emulator)