[新聞] UAE4All RC3
Open Source Amiga500 emulator for Dreamcast and Dingoo console.
http://chui.dcemu.co.uk/uae4all.html
UAE4All Features:
Frameskip between 0-1 without sound and 1-2 with sound.
Fast FAME Motorola 68000 core by Fox68k.
Autoframeskip for real speed.
Mouse & Keyboard Dreamcast supported.
Virtual Keyboard with triggers L-R.
Joystick is emulated with digital pad + A,X buttons.
Mouse is emulated with analog pad + Y,B buttons.
Fast sound with 8 buffers synchronized.
Filemanager with subdirectories access.
Complete menu with 'start' button: load, throttle, frameskip, reset...
2 joysticks emulated.
Under PAL dreamcasts ask 60-50Hz selection.
Save disks changes to VMU.
Superthrottle mode for speed up intros and loading time.
SH4 exceptions catched for stability.
ADZ support (ADF floppy image gzip compressed)
2 floopy drives emulated.
New features have been added to release candidate version :
- SuperThrottle
Hold right trigger first and left trigger second for automatic sound off and
frameskip to 10 for speed up. This try to avoid large time for intros and
loading time.
- ADZ support
You can compress your ADF floppy images with GZIP compression utility in
order to save CD space. GZIP is free and multiplatform: Windows, GNU/Linux,
MacOS ...
- Save disks changes to VMU
UAE4ALL can save to VMU disk sectors changed using ZIP compression. For games
as Dune2, now you can save your campaigns and continue at future. A new menu
option called "Save Disks" has added for enable or disable this feature.
- 2 floppy drives emulted
You can choose on filemanager a new disk for DF0 with A button and a new disk
for DF1 with Y button. Also, you can eject DF1 with 'Eject DF1' menu option.
- Throttle
Amiga is a hard machine to emulate. So, a lot of games support drawing
shortcuts and cpu timeslice ampler. These methods speed up emulation and
improve playbility under Dreamcast.
- Autoframeskip
Unfortunately, UAE4ALL needs frameskipping for real time emulation. Active
auto-frameskip menu option for real speed.
If you want sound, it's a very important thing, the sound needs to be
synchronous
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