[新聞] DaedalusX64 rev 631

看板Emulator (模擬器)作者 (TATSUNOSUKE YATSUFUSA)時間15年前 (2010/12/31 13:45), 編輯推噓0(000)
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http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0 Nintendo 64 emulator for Sony PSP has been updated. Changes: Revision 631 [~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares) [~] Small change to allow Daedalus to work under Hen Revision 630 [+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up) Revision 629 [!] DOOM64 should render lightmaps + textures correctly now [!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%) Revision 628 [!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster) [~] Commented out unused code in TLB.cpp Revision 627 [~] Fixed compiling issue Revision 626 [!] Updated and enabled osSpTaskLoad [!] Added a workaround to allow Killer Instinct to work with OSHLE [~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%) [~] Simplified osSpDeviceBusy [!] Made debug only an assert that shouldn't be exposed in release -- 電動鐵捲門壞了....>"< -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1D7MtgSi (Emulator)
文章代碼(AID): #1D7MtgSi (Emulator)