[新聞] Aeon Version 0.61
http://www.aeonemulator.net/index.html
I figured it was finally time for a new build, so here’s what’s new:
- Switched to .NET framework 4
- Implemented x86 protected mode task switching support (Quake, CWSDPMI, C&C)
- Fixed bug with 80-bit operand floating point instruction decoding (XCOM)
- Added a few missing floating point instructions
- Tweaked DOS emulation to get programs compiled with DJGPP working (Quake)
- PIC now allows its base interrupt vector to be reprogrammed
- Rewrote address decoder to improve emulation performance
- Finally fixed issue preventing Borland’s RTM extender from working (Jazz
Jackrabbit)
- Improved Sound Blaster DSP audio, should hopefully eliminate most of the
playback glitches
- VGA LineCompare register is now properly emulated (Jazz Jackrabbit,
Incredible Machine 2)
- Implemented instruction tracing for CPU trap flag (Second Reality – at least
the menu loads now)
- Fixed bug in DOS EXE loader where maximum memory field was not respected
- Added support for ADPCM compressed playback on Sound Blaster (Traffic
Department 2192)
This is pretty much a compatibility and performance update with no new
application features. There’s still a lot of open issues I’m looking into,
but this should be faster and more stable than 0.60.
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