[新聞] FCEUX 2.1.3 Release

看板Emulator (模擬器)作者 (八房龍之助)時間16年前 (2010/04/09 15:32), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
http://fceux.com/web/home.html The 2.1.3 release that fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port Common Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J) Fix crashing on game loading for any battery backed roms with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J) FDS - show name of missing bios file in error message NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix .fm2 file format header now has an FDS flag SDL A GUI! A graphic user interface (using GTK) with many basic menu options ported to SDL 1.3; compatibility maintained with 1.2 unix netplay is now functional; gtk network gui created now prints the name of the mapper on ROM load fixed dpad/joyhat support VS unisystem keys now configable changed default hotkeys and keys to match win32 disallow --inputcfg gamepad0 and gamepad5 Win32 Made savestate backups optional (config - enable - backup savestates) Made savestate compression togglable (config - enable - compress savestates) Cheats dialog - Pause while active checkbox Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count Debugger - added an auto-load feature Debugger - Fix so it doesn't crash if unminimized with no game loaded Closing minimized windows no longer moves them the next time they get opened Lua console - added a menu Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked Name Table Viewer - Fix for use with New PPU Trace Logger - Trace logger now logs the values of the stack pointer register If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear disable movie messages menu item Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.) Lua New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating() Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry gui.text() now has out of bounds checking Lua no longer unpauses the emulator when a script is loaded -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100

04/09 21:28, , 1F
有下有推~
04/09 21:28, 1F
文章代碼(AID): #1BljVomP (Emulator)
文章代碼(AID): #1BljVomP (Emulator)