[新聞] JPCSP rev1451 compiled

看板Emulator (模擬器)作者 (八房龍之助)時間16年前 (2010/03/30 09:33), 編輯推噓0(000)
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http://jpcsp.org/forum/viewtopic.php?f=21&t=2056 Jpcsp SVN r1451 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works. Jpcsp SVN changelog: r1451 Improved fake MPEG handling: - Changed Au timestamp to reflect new findings; - Extended improved packet consumption to sceMpegAvcCsc; - Improved stream type checking; - Changed stream size to an invalid size when faked MPEG is not enabled (prevents content from playing); - Improved faked MPEG video in YCbCr mode. Improved sceSasCore: - Implemented get/set pause functions; - Implemented partial grain samples' handling; - Implemented partial output mode usage; - Changed return values for some functions (to ignore them). Added the capability of saving the Savedata list's position. r1450 Now that waitingToBeDeletedThreads can use a iterator to iterate, it can be the set that it implicitly is. r1449 This should be safer, at least for non-concurrent acess. Feel free to revert or tell if it is wrong. r1448 VideoEngine: implemented BBOX and BJUMP commands (using OpenGL occlusion query). Also tested with enabled shader. Should improve the performance of applications using these commands. r1447 sceMpegAvcDecode: improved consume of packets based on timestamp. End timestamp should now be reached by 100% packets (before was sometimes > 100% or < 100%). r1446 sceIoIoctl: implemented command 0x01F100A6 (seek+whence on UMD) r1445 Avoid error message "Waiting too long on stall address" during the first list display r1444 This problem should only occur if using multiple threads (doesn't appear to be the case here) or iterators/forEach (that no longer seems to be the case, but might have been before) r1443 Fixed bug in overlooked case in r1441 r1442 Wrong comment on last commit. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #1BiLJzrB (Emulator)
文章代碼(AID): #1BiLJzrB (Emulator)