[新聞] (Intellivision for Dingoo) Dingux Int 1.0

看板Emulator (模擬器)作者 (寒霜 無影 追魂劍)時間16年前 (2010/02/12 12:00), 編輯推噓0(000)
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2010.02.11 ZX ported his Mattel Intellivision Emulator, which is based on Jzintv to the Linux OS of the Dingoo. Jzintv is an emulator of the Intellivision videogame system running on many systems such as Linux, Unix, Windows and MacOS. See http://spatula-city.org/~im14u2c/intv/ for further informations. Dingux-Int is a port on dingoo with Dingux os installed of the version 20051204 of Jzintv. This package is under GPL Copyright, read COPYING file for more information about it. INSTALLATION : Unzip the zip file, and copy the content of the directory game to your SD memory. For any comments or questions on this version, please visit http://zx81.zx81.free.fr or http://www.gp32x.com/ CONTROL : In the Intellivision emulator window Dingoo Intellivision A KP1 Y A-T X A-L B A-R Up D-N Down D-S Left D-W Right D-E LTrigger RESET RTrigger KPE Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu R Trigger Reset the Intellivision console Y Go Up directory X Valid B Valid A Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use the stick to choose one of the 9 squares, and use A, B, X, Y to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. LOADING INTELLIVISION ROM FILES : If you want to load rom image in your emulator, you have to put your rom file (with .zip, .rom, .int, .itv or .bin file extension) on your GP2X SD memory in the ′rom′ directory. Then, while inside Jzintv emulator, just press SELECT to enter in the emulator main menu, and then using the file selector choose one rom file to load in your emulator. Back to the emulator window, the rom should stard automatically. LOADING KEY MAPPING FILES : For given games, the default keyboard mapping between GP2X Keys and Intellivision keys, is not suitable, and the game can′t be played on Jzintv. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the rom filename (.zip etc ...) then when you load this rom, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. COMPILATION : It has been developped under Linux using gcc with Dingux SDK. To rebuild the homebrew run the Makefile in the src archive. ______________________________________________________________________________ 下載:http://ppt.cc/LcKv 官方:http://ppt.cc/H8nD -- 谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅 矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津 鳥 谷 ラミレス 涌 井 岩 瀨 小 笠 原 井 端 青 木 ダルビッ 藤 川 ブランコ 杉 內 クルㄧン 宮 本 田 中 將 林 昌 勇 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.176.42
文章代碼(AID): #1BTD9czT (Emulator)
文章代碼(AID): #1BTD9czT (Emulator)