[新聞] DaedalusX64 Alpha Revision 459

看板Emulator (模擬器)作者 (八房龍之助)時間16年前 (2010/01/23 12:33), 編輯推噓0(000)
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http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199 Changelog Revision 459 [~]Cleaned up prior commit [+]Removed excess logic when entering the Dynarec Revision 458 [!] Corrected regression from 457 which caused several games to crash. Revision 457 [-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression (Salvy) Note: CullDL disabled completely as it needs .Rej uCode detection implemented [-] Removed legacy code from MoveMem (Salvy) [!] Properly transfer palletes to Video Memory after loading texture - Fixes annoying spots (Salvy) [+] Add Forced Filtering, can be changed on Global Settings (Salvy and Kreationz) [!] Fixed regression introduced in Revision 449 (Kreationz) [+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz) Note: If ms0:/n64/SaveSates exists the old directory will be ignored completely as not to create conflicts. It won′t be created if it doesn′t exist however. Revision 456 Forgot the libs Revision 455 Finished Refresh of SVN. Checkout for code is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk Checkout for PSP folder (previews, ini, txt files, etc..) is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data Revision 454 Restructuring SVN to Make data and code separate projects. Revision 453 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #1BMdm6RH (Emulator)
文章代碼(AID): #1BMdm6RH (Emulator)