[新聞] Kale Hyper Neo-Geo 64 WIP
http://mamedev.emulab.it/kale/
Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the
cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games
(thanks goes also to Haze for implementing the inline chain mode for the
sprites, not in the previous WIP update). This also fixes the hangs in both
games too:
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◆ From: 59.126.238.100
※ 編輯: choan 來自: 59.126.238.100 (11/25 12:37)
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