Re: [新聞] PCSX2 SVN r1652 & Plugins

看板Emulator (模擬器)作者 (八房龍の助)時間16年前 (2009/08/19 20:02), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
http://forums.pcsx2.net/thread-3031-page-1.html http://guliverkli.sourceforge.net/latest.php?q=GSdx pcsx2 r1652 microVU: 70% implemented Branch in Branch Delay Slots. Hopefully I'll finish tomorrow. Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly renders the title menu/new game startup screen =) Gsdx r1650 Initial pixel offsetting support via gsdx.ini. Use pixoff_x = somevalue and pixoff_y = somevalue. This can be used as a workaround for the various upscaling errors :) Try these values for Takes of the Abyss for example: pixoff_x=-8 pixoff_y=-8 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100 ※ 編輯: choan 來自: 59.126.238.100 (08/19 20:03)

08/19 21:09, , 1F
Takes of the Abyss
08/19 21:09, 1F
文章代碼(AID): #1AY-dXZ3 (Emulator)
文章代碼(AID): #1AY-dXZ3 (Emulator)