Re: [新聞] PCSX2 rev 555 & Plugins

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2009/02/21 18:39), 編輯推噓0(000)
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PCSX2 rev 553 rev 551 GSDX 1.14 rev 555 SPU2-X 1.0 Files from these two sites <http://re4rainbow.4shared.com/ and http://www.mediafire.com/re4rainbow> are compiled SVN versions of PCSX2 and its plugins. r558 Tagged the SPU2-X 1.0 Release. r557 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen. r556 SPU2-X: These aren't the buildfiles you're looking for. Move along now. r555 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc). r554 Rc branch also needed the Tri-Ace gamefix fix :p r553 Tri-Ace gamefix works again :p r552 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued. r551 GSdx: forgot to disable some console output r550 GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. r549 Merged some stable bugfixes from r543->548 into rc_0.9.6. r548 minor FMAND VU opcode change thanks to nneeve r547 tweaked FPU compare opcode clamping. this fixes a bug with Digimon rumble arena 2. thanks to Nneeve for figuring out the problem. r546 Fixed two bugs in the savestates. Older savestate versions will work now, as they should. Added a queued frame counter to the MTGS to help keep keyboard input in sync with video output, which is needed now thanks to the INTC speedhack making the menus of some games run really really fast. ;) Spiffed up the about box a wee bit. r545 Updated version information displayed in the window title for rc_0.9.6. r544 Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS. r543 minor change r542 New svn branch: Release Candidate for 0.9.6. (designated for bugfix/stability patches in preparation of a proper release to supersede the ageless 0.9.4 -- major code renovations will continue to be applied to /trunk) r541 Added some more relevant persistent state vars from the GIF to the savestates. There's still a known bug in the IPU's savestate however, so saving/loading while FMVs are playing could result in bad states (not sure when the bug started, and it could be very old, only noticed it today) r540 Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of some compilation warnings on ZeroGS, and some misspellings that were bugging me. r539 Seems my last commit change didnt quite do what i expected and broke FFXII. Reverted it. r538 Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) Fixed a bug in the memorycard hotswapper. It wasn't reloading the cards correctly after changes. Improved the new INTC hack slightly, and changed its description since it's not quite as universally awesome as Pseudonym and I had hoped when we worked on it last night. -_- Added __fastcall and __forceinline to some of the VIF's unpack functions, where appropriate (very small speedup). Removed some code I added to the MULT/DIV instructions, since it wasn't needed afterall, and fixed some typos in vtlb's API. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100 ※ 編輯: choan 來自: 59.126.238.100 (02/21 18:40)
文章代碼(AID): #19dzdfG3 (Emulator)
文章代碼(AID): #19dzdfG3 (Emulator)