[新聞] snes9x1.51-re-recording r12

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2009/02/17 11:30), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/1
http://code.google.com/p/snes9x151-rerecording/ r12 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for future additional lua module support r11 little lag-counter fix r10 simple platform-dependent snapshot code for temporary solution for lag counter r9 it doesn't need decode certainly, but needs to set block pointer. r8 feels dumb, xsmp_count as well... r7 ch->nb_* should be 0 after snapshot load for the time being :/ r6 S9xFixSoundAfterSnapshotLoad() : set needs_decode always true is wrong, fixed. prepare to add some sound variables in savestate (I think I'll add them after I ask zones.) r5 fixed spc dump after snapshot load (spc_dump_dsp removed) r4 fix release build r3 fix vs2005 build r2 initial upload r1 Initial directory structure. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #19cYzm68 (Emulator)
文章代碼(AID): #19cYzm68 (Emulator)