[新聞] Jpcsp v0.09 (revision 649)

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2008/10/23 11:44), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/1
http://www.jpcsp.org/ What′s new revision 624 shows a bit progress on Tales of Eternia game. Note: game is stucking after namco screen and doesn′t go further yet! NOTE: commercial games doesn′t WORK yet! jpcps v0.09 revision 649 ------------------------ * reverted malloc behaviour and made relevant changes to FPL, malloc should be redesigned. * Really fixed i18n in PSF : japanese titles work * Added partial FPL implementation * added support for exports * mem stick browser now loads unpacked icons and psf files * Re-written the loader * fixed GE ′call′ command. * sceKernelStartModule: set gp (GlobalPointer) register in new thread * Fixed sprites modifying face culling, and framebuffer render, which depended on this bug to render correctly. * Fix vertex alignment * Fixed vertical flip when not using the transformation pipeline, due to openGL and PSP coordinates being flipped. * fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP files. * Fix textures in raw coord * Fix vertex color alignment * banlist implementation for encrypted modules * Added SystemTime functions (similar to clocks/+1mil per second) * possible fix for SLTU, SLTIU * sceUtilitySavedataInitStart partial implementation * Improvement to debugger. Copy Value to Register window and Go To SP in MemoryViewer * Added a 4bit clut format, with ARGB8888 and RGB565 palette support. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #18__Cu2p (Emulator)
文章代碼(AID): #18__Cu2p (Emulator)