[新聞] Jpcsp v0.09 (revision 649)
http://www.jpcsp.org/
What′s new
revision 624 shows a bit progress on Tales of Eternia game.
Note: game is stucking after namco screen and doesn′t go further yet!
NOTE: commercial games doesn′t WORK yet!
jpcps v0.09 revision 649
------------------------
* reverted malloc behaviour and made relevant changes to FPL, malloc should
be redesigned.
* Really fixed i18n in PSF : japanese titles work
* Added partial FPL implementation
* added support for exports
* mem stick browser now loads unpacked icons and psf files
* Re-written the loader
* fixed GE ′call′ command.
* sceKernelStartModule: set gp (GlobalPointer) register in new thread
* Fixed sprites modifying face culling, and framebuffer render, which
depended on this bug to render correctly.
* Fix vertex alignment
* Fixed vertical flip when not using the transformation pipeline, due to
openGL and PSP coordinates being flipped.
* fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP
files.
* Fix textures in raw coord
* Fix vertex color alignment
* banlist implementation for encrypted modules
* Added SystemTime functions (similar to clocks/+1mil per second)
* possible fix for SLTU, SLTIU
* sceUtilitySavedataInitStart partial implementation
* Improvement to debugger. Copy Value to Register window and Go To SP in
MemoryViewer
* Added a 4bit clut format, with ARGB8888 and RGB565 palette support.
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