[新聞] PCSX2 0.9.5 rev 396 X3 & PP rev 221

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2008/10/21 20:08), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
http://re4rainbow.4shared.com/ mirror site: http://tinyurl.com/42f8gb/ Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment. Just FYI. Quoted from: http://code.google.com/p/pcsx2/source/list *PCSX2 0.9.5 rev 396 X3 rev 396: more asm fixes rev 395: - //SVN moved to http://code.google.com/p/pcsx2/ // rev 394: !ZeroSPU2 update!: compilation problem *PCSX2 0.9.5 rev 396 PP rev 221 rev 221: Fix Atelier Iris 2/3 issue from r220, and devbuild issue from a few revisions ago. rev 220: more accurate counters rev 219: updated ZeroFrog's change from the official PCSX2 svn 396 rev 218: i think this was a big problem with freezexmmregs_() rev 217: minor counters changes rev 216: On Linux, use stdint.h for variable size if possible. rev 215: Tweak the warnings a bit on gcc, so they don't require gcc 4.3. :( rev 214: Revert the windows project file, to prevent people from seeing how many 64 bit compatiblity problems pcsx2 has. rev 213: Assorted cleanup. Deleting and commenting out unused variables & code, and a few minor changes to the Linux code. rev 212: Remove a few of the more irritating compiler messages, and clean up a few misc things on the Linux port. rev 211: pretty sure this is what was meant. //see rev 209-211 comments for more info// rev 210: Added "fixme" to some strange parts of code to find them faster. rev 209: Comment out various code that appears to be unused. rev 208: Working with real-time audio / buffers sucks :p Anyway, this gave me the least over/underflows. //SPU2GHz PP update// rev 207: started working on Counters.c; still needs more work -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100

10/22 11:25, , 1F
這版速度又提升不少 用pentium D來玩模擬的也不錯
10/22 11:25, 1F
文章代碼(AID): #18_SPGsw (Emulator)
文章代碼(AID): #18_SPGsw (Emulator)