[新聞] PCSX2 0.9.5 rev 396 X3 & PP rev 221
http://re4rainbow.4shared.com/ mirror site: http://tinyurl.com/42f8gb/
Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.
Quoted from: http://code.google.com/p/pcsx2/source/list
*PCSX2 0.9.5 rev 396 X3
rev 396: more asm fixes
rev 395: - //SVN moved to http://code.google.com/p/pcsx2/ //
rev 394: !ZeroSPU2 update!: compilation problem
*PCSX2 0.9.5 rev 396 PP rev 221
rev 221: Fix Atelier Iris 2/3 issue from r220, and devbuild issue from a few
revisions ago.
rev 220: more accurate counters
rev 219: updated ZeroFrog's change from the official PCSX2 svn 396
rev 218: i think this was a big problem with freezexmmregs_()
rev 217: minor counters changes
rev 216: On Linux, use stdint.h for variable size if possible.
rev 215: Tweak the warnings a bit on gcc, so they don't require gcc 4.3. :(
rev 214: Revert the windows project file, to prevent people from seeing how
many 64 bit compatiblity problems pcsx2 has.
rev 213: Assorted cleanup. Deleting and commenting out unused variables &
code, and a few minor changes to the Linux code.
rev 212: Remove a few of the more irritating compiler messages, and clean up
a few misc things on the Linux port.
rev 211: pretty sure this is what was meant. //see rev 209-211 comments for
more info//
rev 210: Added "fixme" to some strange parts of code to find them faster.
rev 209: Comment out various code that appears to be unused.
rev 208: Working with real-time audio / buffers sucks :p Anyway, this gave me
the least over/underflows. //SPU2GHz PP update//
rev 207: started working on Counters.c; still needs more work
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