[新聞] PCSX2 v0.9.5 SVN Rev. 351

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2008/04/29 09:29), 編輯推噓0(000)
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http://www.pcsx2.net/downloads.php?p=publicbeta PCSX2 0.9.5 SVN Rev. 351 Noteable changes in this beta: FFX Videos work again Including fixes from 349: Massive Compatability increase on videos, many should now work without freezing, skipping or macroblocking, as mentioned in the recent news post. 28 04 08 - IPU Updated! I tried to think of a flashy title for this, but i couldn′t, so I thought I′ d just blurt it out! Yes the IPU (video side of PCSX2) has been updated by none other than Saqib! You might be asking what this will bring to the table? Well im sure as many of you know, videos in PCSX2 suffered from Macroblocking (Corrupt squares appearing all over the place) or videos freezing randomly. Well thanks to Saqib for his marvelous work, many games no longer suffer from these symptoms. Here is a quick rundown of some of the games fixed. Atelier Iris - Grand Phantasm Ayumi Hamasaki - A Visual Mix Bully Graffiti Kingdom Many Growlanser games Monster Hunter Resident Evil 4 Simple Series Videos Soul Calibur 3 The Simpsons Many more! In light of these changes a lot of games have been improved to a playable status or had their stability increased! The code is in SVN, do NOT ask for help on the forums. If you guys are lucky, i might be nice enough to compile a new beta very soon Discussion of whats fixed can be found on the Official forums -Refraction PCSX2 0.9.5 SVN Rev. 349: IPU fixes. Corrected bitstream data positioning and removed redundant code. PCSX2 0.9.5 SVN Rev. 348: Ignore this commit. It was just a test. PCSX2 0.9.5 SVN Rev. 347: slight change to the interrupt status on cdvd PCSX2 0.9.5 SVN Rev. 346: Path 3 transfers now only use interleave mode if Path 3 Masking is used. This stops Tekken Tag from randomly crashing (hopefully) PCSX2 0.9.5 SVN Rev. 345: small adjustment to h/vsync things. fpu clamping fix for NFS Carbon which was crashing, managed to do it without breaking katamari, bet smth broke tho lol PCSX2 0.9.5 SVN Rev. 344: cleaned up some of the defines in common.h for v/hsync. uncommented some code which shouldnt have been commented for vsyncs, was causing supersonic speeds on boot and probably throwing all that hard work out :p -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #185dduD9 (Emulator)
文章代碼(AID): #185dduD9 (Emulator)