[新聞] No$gba 2.6b

看板Emulator (模擬器)作者 (拉奇藍)時間17年前 (2008/04/01 04:18), 編輯推噓5(502)
留言7則, 7人參與, 最新討論串1/1
1 April 2008 (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,) (perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,) (capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details) free-download: old no$gba v2.6 gaming version now free for everybody - enjoy debug/symbols: resize function for Alt+L symbol list window (saved in .ini) debug/internal: changed computer_id handling for compatibility with win vista nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu nds/debug: allows to override mis-declared-thumb-functions by crude $t labels nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled) hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs) nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd) nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details nds/help: added tech specs on div/sqrt (readonly results, start/stop timings) nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable) nds/help: added user settings 076h (language mask) and header 01Dh (ique flag) nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only) nds/3d/help: added more technical notes on edge marking (depth and polygon_id) nds/a22i: auto generates chinese crc upon .fix directive (only if version=2) nds/help: added info on chinese title in icon/title region (addr/version/crc) cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc) cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning) cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan) nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias) nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing) nds/backup: supports re-detection (games with faulty initial initialization) nds/backup: added bus-width auto detection (redirecting to new general types) nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba) nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id) nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges nds/debug: allows some games to initialize not-existing port 4001004h to zero nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz) nds/video: supports capture from 2d/3d engine in vram display mode (nanostray) nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware) nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer) nds/help: added firmware wifi internet access point settings info (thanks cue) nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue) screenshot: converts 32bpp images to 24bpp (smaller and more standard files) nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2) nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped) nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16 nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and) nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation nds/3d: soft-speedup: merged texture addressing and blending into single proc nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight) nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible) nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest) _______________________________________ 下載:http://nocash.emubase.de/gba-pp.htm ($2.50) 官方:http://nocash.emubase.de/ -- 愚人節快樂! 不過聽說作者好像有放話,這次必須要大家有捐錢他才願意繼續開發新版模擬器 2.6b看來要遙遙無期了,但是2.6a其實已經很不錯了,我還在期待no$gba能連線對戰 這樣裝備就好轉了 我是玩no$gba玩到忍不住去買了nds實體的人 不知道有人跟我一樣嗎?XD -- Jotaro Kujo    ████◤ 替身:白金之星     ◎■    ███◤ 特色:冷靜、速度、睿智的代表    ●︿●   ██By ChannelV 絕招:歐拉到死、時間暫停 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.116.100.185

04/01 06:39, , 1F
嗚嗚 我一開始認真了
04/01 06:39, 1F

04/01 10:42, , 2F
我最近也在想2.6b應該也到了快推出了的時刻了..
04/01 10:42, 2F

04/01 11:04, , 3F
我中招了(°口°)
04/01 11:04, 3F

04/01 13:57, , 4F
唉...讓我高興了一下...> <
04/01 13:57, 4F

04/01 17:13, , 5F
玩到去買實體機+1
04/01 17:13, 5F

04/01 19:30, , 6F
現在我用no$gba只是為了看畫面如何 實機比較順手
04/01 19:30, 6F

04/02 15:28, , 7F
好東西值得支持 不過我沒信用卡 Orz..
04/02 15:28, 7F
文章代碼(AID): #17yKS5LI (Emulator)
文章代碼(AID): #17yKS5LI (Emulator)