[新聞] MAME v0.124

看板Emulator (模擬器)作者 (八房龍の助)時間17年前 (2008/03/24 21:14), 編輯推噓0(000)
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MAMEUIFX32 v0.124 http://mame32fx.altervista.org/home.htm Updated to MAME 0.124 - MAMEUI 0.124 MAME 0.124 http://www.mamedev.com/ 0.124 ----- MAMETesters Bugs Fixed ---------------------- 01586: [Multisession] bluehawk: Graphics corruption (Reip) 01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip) 01601: [Misc.] orbit: Game doesn′t start. Watchdog/reset problem? (Aaron Giles) 01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles) 01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR) 01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR) 01524: [Misc.] btoads: Assertion (Zsolt Vasvari) 01557: [Misc.] dealem: Assertion (Zsolt Vasvari) 00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria) 00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria) Source Changes -------------- bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn′t fix it, so it′s probably a EEPROM issue. [Zsolt Vasvari] Added Noise Output to the MSM5232 emulation. [Nicola Salmoria] Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria] Cleaned cidelsa driver up to the latest spec. [Curt Coder] Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria] Explicitly fixed unmapped handler masks so that we don′t report all unmapped addresses as 0. [Aaron Giles] Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/ realloc/free link-time overrides; we now rely exclusively on compile- time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles] Fixed assertions in skullxbo and exerion. [Aaron Giles] De-deprecat-ed ui.c. [Aaron Giles] Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles] Fixed wbbc97 regression. [Zsolt Vasvari] Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari] [GTICLUB] Fixed crash. [R. Belmont] [SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont] Got most of the Konami PPC games running again. [R. Belmont] Fixed crash running "kviper" BIOS. [R. Belmont] Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari] Updated astrof.c to use the timer device. [Zsolt Vasvari] dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari] ddz: Removed RGB15 -- it′s a "skeleton" driver, so why have it? [Zsolt Vasvari] videogeneric.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari] Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari] Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari] Fixed video timing in xtheball. Still don′t know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles] Removed unnecessary assert in video.c that broke screenless games. [Dirk Best] Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud] Fixed malzak2 from crashing. [Zsolt Vasvari] Fixed graphics ROMs in gnga. [Cesare Falco] Added validity check to ensure input port tags don′t have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles] Corrected clocks on Cabal bootleg. [Corrado Tomaselli] blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR] Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace] Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace] Another batch of pedantic static/const/include fixes. [Atari Ace] Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Gekisou [Nicola Salmoria] Mermaid [robiza] New clones added ---------------- Ridge Racer (Rev. RR3, World) [Andrea Turci] -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #17vwaeA4 (Emulator)
文章代碼(AID): #17vwaeA4 (Emulator)