[新聞] meisei 1.1

看板Emulator (模擬器)作者 (請愛護元祖洛克人)時間17年前 (2008/03/02 11:01), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/1
01-03-08: - gfx: fixed DDraw renderer border refresh bug - input: corrected keyboard matrix quirk - changed power-on timing, to prevent "A Life M36 Planet" from locking up - added movie time code view option on play/record (hh:mm:ss;ff) - vdp: you can now disable/enable sprite and tile layers - vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches. - sound: added "triple buffering" to prevent overflows on longer frames - timing: speed up setting is now in percentage instead of integer multiply - timing: added slowdown feature, working similar to speed up (default: F10) - gfx: auto save palette didn't work - input: added "invert" function for axes - input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode. - timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that. - added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius. - fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running _______________________________________________________________________________ 下載:http://home.planet.nl/~haps/meisei.zip 官方:http://home.planet.nl/~haps/ -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.179.47
文章代碼(AID): #17oXYQqX (Emulator)
文章代碼(AID): #17oXYQqX (Emulator)