No$gba 2.5

看板Emulator (模擬器)作者 (請愛護元祖洛克人)時間17年前 (2007/10/04 16:15), 編輯推噓18(1808)
留言26則, 10人參與, 最新討論串1/1
2007.10.03 help: updated gbatek standalone version 2.5 (about one hundred news since 2.3) vram viewer: supports extended palettes in bg map windows (eg. magnetica demo) nds/help: added ds 3d overview chapter (basics on geometry/rendering engines) nds/help: added ds technical data chapter (containing some basic overview) nds/help: replaced ds various chapter by new ds memory control/ timing chapter nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess) nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof) nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip) nds/3d/softlight: much better light-accuracy, and now supports shininess_table nds/3d/softlight: lighting fully calculated by software (without opengl light) nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access) nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb) nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt) nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster) cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster) cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's) cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster) cpu/speedup: added more code alignments in cpu-core (not significantly faster) nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7 nds/cpu: emulates superslow nds9 memory access time (bios,wram, vram,oam,etc) nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time) nds/wram: emulates wramcnt mapping (no idea if it's used by any games though) nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo) cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon) nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai) thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports ______________________________________________________________________________ 下載:http://nocash.emubase.de/no$gba-w.zip 官方:http://nocash.emubase.de/ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.182.124

10/04 16:51, , 1F
音樂別LAG就好
10/04 16:51, 1F

10/04 17:58, , 2F
結果control抓不到搖桿= =
10/04 17:58, 2F

10/04 18:23, , 3F
?二樓大大是說不設定搖桿還是不能用搖桿了@@?
10/04 18:23, 3F

10/04 18:24, , 4F
希望別的遊戲可以玩了ˊˋ 現在還是只能玩機戰W...
10/04 18:24, 4F

10/04 18:24, , 5F
sd鋼彈兩代都不能玩@@jump跟逆轉很lag@@"還有希望能放大~
10/04 18:24, 5F

10/04 20:20, , 6F
玩的時候把顯示器解析度調成640X480...先這樣撐著用吧XD
10/04 20:20, 6F

10/04 21:10, , 7F
小弟的電腦只能800x600..雖然比1024大x480大了點,
10/04 21:10, 7F

10/04 21:11, , 8F
可是還是很小啊囧
10/04 21:11, 8F

10/04 21:17, , 9F
右鍵->內容->相容性->在640x480解析度下執行 打勾即可
10/04 21:17, 9F

10/04 21:48, , 10F
就是no$gba抓不到搖桿 搖桿怎按他都沒反應可是其他正常
10/04 21:48, 10F

10/04 22:02, , 11F
嗯..我剛剛開了也是這樣..是要測新功能才拿掉還是因為bug
10/04 22:02, 11F

10/04 22:02, , 12F
呀..剛剛開了機戰w 不知道是剛掃毒的關係還是gb開著..
10/04 22:02, 12F

10/04 22:03, , 13F
音樂整個破音XD..好奇怪 等等重開機在測看看好了
10/04 22:03, 13F

10/04 23:22, , 14F
逆轉四玩到第三章牙琉的音樂出來後不會lag耶 !!!!
10/04 23:22, 14F

10/05 02:44, , 15F
快成功了XD
10/05 02:44, 15F

10/05 18:15, , 16F
奇怪..更新之後機戰w反而破音+lag..只有我這樣嘛??
10/05 18:15, 16F

10/05 18:56, , 17F
原來是W遊戲速度提升了..平常地圖上都動很快..
10/05 18:56, 17F

10/05 18:57, , 18F
一進入戰鬥就LAG了~"~..音樂則是平常就在破音+LAG
10/05 18:57, 18F

10/06 01:21, , 19F
機戰w...不是畫面流暢音樂破,就是音樂正常畫面頓...Orz
10/06 01:21, 19F

10/06 01:22, , 20F
打算放棄..準備買實機了
10/06 01:22, 20F

10/06 01:29, , 21F
雖然已經有用No$gba全破一次了@@a
10/06 01:29, 21F

10/06 10:30, , 22F
好怪...2.4能玩的2.5都會說讀取失敗@@?
10/06 10:30, 22F

10/06 10:32, , 23F
可以了...我腦殘忘了設定= =
10/06 10:32, 23F

10/06 12:35, , 24F
只好平常關戰鬥用2.5..劇情事件出來用2.4f了XD...
10/06 12:35, 24F

10/06 23:40, , 25F
玩逆轉4的時候變lag了...60%變45%...(剛開始的對話)
10/06 23:40, 25F

10/06 23:42, , 26F
現在模擬器還是吃cpu吃很大耶@@
10/06 23:42, 26F
文章代碼(AID): #171A4JWr (Emulator)
文章代碼(AID): #171A4JWr (Emulator)