[情報] Dota 2更新–2013年12月5日

看板DotA2 (刀塔)作者 (腹有詩書氣自華。)時間12年前 (2013/12/06 17:12), 編輯推噓3(300)
留言3則, 3人參與, 最新討論串1/1
Dota 2 Update - December 5th, 2013 December 5, 2013 - Valve Dota 2更新 – 2013年12月5日 2013年12月5日– Valve 原文連結:http://www.dota2.com/news/updates/12014/ Live4Play翻譯連結:http://goo.gl/bNg7q6 翻譯者:KaBOOM@Live4Play (翻譯版權所有,轉載僅限全文,並請註明出處與Live4Play翻譯連結) ‧ Fixed a bug that caused some gem names and stat values to get truncated in the tooltip. ‧ Recipe costs have been reduced. This change will affect newly dropped recipes. ‧ Items with gems that convey the Inscribed, Autographed, and Ascendant qualities will now appear consistently. If the gemmed item already had a special quality (like Genuine) then that special quality will take precedence over the gem quality. ‧ 修正某些寶石名稱和說明數值在提示文字中被截斷的bug。 ‧ 降低設計圖的價格。此變更也會影響新掉落的設計圖。 ‧ 有寶石的物品上面秀出的銘記(Inscribed)、署名(Autographed)與遠古( Ascendant)等屬性將不會持續顯示。如果此有寶石的物品本身已經有像是正統(Genuine )這樣的特殊屬性,那麼此特殊屬性將會優先於寶石的屬性。 ‧ Several issues with crafting have been fixed: o A bug that made it appear that items were 'eaten' by crafting has been fixed. No items were actually eaten (they are still in your inventory). For example, a recipe that took 5 inputs would sometimes only consume 4 of the inputs and remain incomplete. The 5th item was never consumed even though it appeared to be by the UI. Recipes will now consume the correct number of items. o A bug has been fixed that made the display of some recipes show the wrong type of items already fulfilled (i.e.: 4 of the same thing when actually 4 different items were fulfilled). o The server is notified of a crafting attempt earlier in the crafting process so that crafting results will appear earlier. o The crafting completed animation now also plays for partial crafts. A dialog will appear during a partial craft indicating the recipe is not complete and needs more components to be finalized. ‧ 修正多個物品合成的問題: o 解決一個物品合成後會被系統吃掉的bug。沒有一個物品真的會被系統吃掉(他們仍然 在你的道具欄位裡)。舉例來說,一個需要5個需求物品的設計圖有時候會發生消耗掉其 中4個需求物品,但合成卻仍然未完成的情況;但這時候第5個需求物品即使在UI中出現也 將永遠不會被消耗掉。設計圖現在將會消耗掉正確數量的需求物品。 o 修正一個某些設計圖會顯示錯誤已有需求物品的bug(範例:當已有4個不同需求物品時 ,卻顯示成已有4個同樣的需求物品) o 在進行一個物品合成之前,伺服器將被提前通知即將進行一個物品合成的動作,所以合 成結果將會提前顯示。 o 現在物品合成在半合成狀態時,就會播放原本物品合成完畢時的特效動畫。物品在半合 成狀態時,將會顯示一個提示訊息,告知這個設計圖合成尚未完成,需要更多需求物品才 能合成完畢。 ‧ The tradability policy for socketed gems and crafted items has changed: o Gems extracted from an item that is "tradable after date" now become tradable after the same date. o Gems extracted from an item that can never be traded no longer inherit that restriction. You can safely add gems to a permanently untradable item without the gems becoming permanently untradable. o Gems that are not tradable (like Ascendant gems) will make the item they are added to untradable, but only while those gems are socketed. Extracting the gems will remove the trade restriction from the item they are added to. o If one or more crafted inputs are "tradable after date" then the recipe and output will become "tradable after date" with the latest date of the inputs. o If one or more crafted inputs are permanently untradable then the recipe and output will become permanently untradable. o All previously crafted items have been grandfathered into these new rules and have been made tradable. ‧ 鑲嵌(Socketed)寶石與合成(Crafted)物品的交易政策變更。 o 從一段時間後可交易的物品上取出的寶石,現在變成在相同的一段時間後可交易。 o 從不可交易物品上取出的寶石將不再繼承這個限制。你可以放心地寶石加到上面沒有寶 石的永久不可交易物品上,而不必擔心這個寶石是否也會變得永久不可交易。 o 使用不可交易的寶石,例如遠古(Ascendant)寶石,會讓物品也變得不可交易,不過 這僅止於當那些寶石被鑲嵌到物品上的時候。在取下寶石之後,也會同時取消此交易限制 。 o 如果一個以上的合成需求物品是一段時間後可交易的,那麼此設計圖所合成的物品也會 變成一段時間後可交易,時間根據需求物品的最晚時間而定。 o 如果一個以上的合成需求物品是永久不可交易的,那麼這個設計圖與所合成的物品也將 變得永久不可交易。 o 所有之前合成的物品不受這些新規則的限制並且可以交易。 以上是本次Dota 2更新的所有內容。本站Live4Play以後將會提供更多這樣的資訊,希望 能讓更多台港澳的玩家朋友能在沒有語言隔閡的狀況下,更直接地感受Dota 2的遊戲樂趣 ! 同時,這是小編第一次進行此類官方資訊的翻譯,若有任何不盡完善的地方,也請各位玩 家朋友不吝指教。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.17.235

12/06 19:51, , 1F
推!!
12/06 19:51, 1F

12/06 21:47, , 2F
熱心大推,謝謝了!
12/06 21:47, 2F

12/07 06:47, , 3F
有看有推 感謝熱心翻譯
12/07 06:47, 3F
文章代碼(AID): #1IePJpez (DotA2)
文章代碼(AID): #1IePJpez (DotA2)