[討論] 6/12 dota2 test更新
官網patch note
http://dev.dota2.com/showthread.php?t=92231
縮:http://goo.gl/vQgwP
我只提出角色更改部份,其他UI、頭像啥的就不提了@@
- Axe: Fixed Berserker's Call bonus armor being dispellable
修正斧王怒吼護甲的加成可以被驅散的錯誤
- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead
of a variable amount (10->400) based on the distance from the center of the
blast
修正蝙蝠烈焰破擊的擊退為固定300碼,而不是以中心開始10~400碼不等
- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly
too low
獸王現在2隻寵物,轉身變快
- Bloodseeker: Fixed Bloodrage cast range (600->800)
BS噬血狂暴施法距離變長(600->800)
- Brewmaster: Fixed Earth Primal Split Boulder manacost
修正熊貓地靈投石的法力消耗(這裡沒寫變低還是變高)
- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple
times if you attack more than once in 1.2 seconds
原本CK實相裂痕在1.2秒內多次攻擊會連續觸發,現在不會了
- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give
bonus damage
修正小黑有時靈氣會不給攻擊加成的bug
- Elder Titan: Fixed Ancestral Spirit legacy keys not working
修正凱恩(戰牛酋長)的先祖之魂沒法用dota傳統熱鍵的bug
- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead
of every 0.5 seconds
雙頭龍的熔岩火焰現在0.5秒就觸發一次,之前是1秒
- Juggernaut: Fixed some vision issues with Omnislash
修正劍聖的超究武神霸斬視野問題
- Huskar: Fixed Burning Spears counter logic getting forgotten when purged
哈斯卡沸血之矛現在會正常被淨化
- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and
Primal Split units
現在Invoker的冰牆可以減速地獄火、傭獸、熊貓分身的元素單位
Wisp
- Io: Fixed the initial Relocate not being interrupted if Io was only disable
in the cast time but not when the teleportation happened
修正wisp傳送沒法被打斷的bug
- Io: Fixed the initial Relocate not getting interrupted by Root debuffs
(Ensnare, Overgrowth, etc)
Wisp的傳送現在可以正常的被LD的綁、大樹的綁人之類的打斷,
之前有bug
- Io Fixed Relocate not revealing FoW for enemies
修正傳送沒法消除對方霧的bug
- Io: Fixed Relocate not showing the initial visual effect on the ground for
enemies (only showed ping)
修正傳送沒法被敵人看到的bug(只有小地圖)
- Io: Fixed being able to return Tether Relocate with a different set of
targeting rules than the initial direction (no longer allowed to return
relocate a creep)
Wisp現在傳送的單位,傳送前跟傳送後畢需是同類型(不能在拿小兵當傳送)
- Io: Fixed Overcharge missing a 2 second toggle cooldown
修正超載損失2秒cd的bug
- Lifestealer: Fixed allied cast Infest killing the creeps and healing you
現在付身被感染的目標被治療後,不會在補到小狗身上
- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
LD戰吼現在作用距離是1000碼,而不是全地圖
- Medusa: Fixed Mystic Snake not jumping to magic immune units
阿梅現在秘術異蛇現在會跳到魔免單位上
- Nature's Prophet: Fixed being able to use Teleporation while rooted
修正阿福被綁還能用傳送的錯誤
- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an
invulnerable source
小強現在反彈被"無敵"單位攻擊會減少
(比如說有1塔在的2塔就是無敵單位)
- Razor: Fixed Unstable Current not purging off Repel
LR不穩定電流現在會被淨化
- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
SF現在連續放毀滅陰影會比較快
小魚人
- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity
while dead
修正小魚人死亡後大招icon不會更新的bug
- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
修正小魚人突襲會讓蝙蝠綁人過早結束的bug
- Spectre: Fixed Spectre Illusions benefiting from the damage reduction
portion of Dispersion
現在spec的折射不會在作用在spec幻象上
- Tidehunter: Fixed Kraken Shell working while Doomed
修正TH海妖外殼在doom大招時還能作用的bug
- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal
Blade, etc
伐木鎖鍊現在不會被med大招、淨化之刃等等的打斷
- Treant Protector: Fixed Living Armor being castable on magic immune allies
大樹活體裝甲現在不能放在友方魔免單位上
屍王
- Undying: Fixed Zombie units losing HP with Soul Rip
現在噬魂不會讓小殭屍的hp減少
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