[情報] 下一個update內容
原出處
http://dev.dota2.com/showthread.php?t=48273
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain’
s Mode!
- Added a cooldown to being able to find a match when a player declines or
abandons a game.
重點 增加了三個新英雄 上一篇有介紹影片
第二個好像是 如果玩家中離 會有排下一場的冷卻時間
GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren’t flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by
Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song
of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their
inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.
獸王 修正飛斧和重置球的問題
飛斧沒有在飛的時候不會給視野
naga 幾個大範圍技能原本不會作用在睡著的敵人身上 現在會了
這裡舉出的是 暗牧的大招 冰魂的大招 顯型粉
分身猴 修正隱身技造出的分身有時道具攔會複製錯誤的bug
rubick 修正當飛斧還沒飛回來時就偷下一個技能會導致飛斧置空的bug
沙王 現在中立生物會被沙塵暴打到了
TA 修正meld的破隱擊造成太多傷害的bug (原來是傷害量有問題?)
slarder 修正bash在doomed狀態下依然有效的bug
現在中立生物被隱形的東西打到會亂跑(DS大nerf?)
剩下的比較不重要就懶得翻了
SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective
mode.
UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is
wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in
the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or
abandons a game.
VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning
to his normal model.
- Meld damage display is now only shown for successful hits.
BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It’s now based on how
quickly Roshan can be killed given the available heroes and how quickly
enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a
range of evasion desire based on the bot’s current health.
- Fixed case where bots were trying to path to an invalid location when
defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a
pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that
were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.
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