[BB]歡迎來到賽季 S 23 ! ( 上篇 )

看板CGI-Game (CGI Game)作者 (我最愛小個兒)時間11年前 (2013/03/13 15:58), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串1/1
原翻譯者:DEF 遊戲網址:http://www.buzzerbeater.com/default.aspx 巴哈哈拉板:http://forum.gamer.com.tw/A.php?bsn=18060 Welcome to Season 23! (part 1) Welcome to Michael Jordan’s season -- let’s hope it will be a legendary one! We are pleased to announce some changes for the next seasons. In response to requests from the community, we’re re-evaluating the effect of Shot Blocking in the current game engine and the strength of the Look Inside tactic. We hope to introduce a change that will address both concerns at once. In the current engine, there are places where shot blocking is the most useful; players alter shots close to the rim much more frequently than anywhere else on the court. These type of inside shots are what managers strive to create when playing an inside-focused tactic. To combat the dominance of the inside focus, we are planning to increase the value of shot blocking in some of these areas. Our current plan is to release the new version of the game engine for scrimmages and private leagues starting at the All-star break, allowing the community to help us test and finetune the changes so that we can implement it for competitive matches beginning in Season 24. Secondly, starting immediately this season, forfeited games will now result in a 0-50 score instead of a 0-25 one. The other effects of forfeited games will remain unchanged. Finally, we’ve received many requests to introduce a cup transfer deadline. This is logistically difficult to implement, since national tournaments end later in the season in larger countries, resulting in many different cup transfer deadlines. As an alternative, starting from season 24, transferred players will require at least a couple of weeks to get used to their new teammates and surroundings. Newly acquired players will receive a hit in game shape so that they cannot directly perform at their best upon arrival to their new team, with players in better game shape receiving a larger hit than players in bad game shape. We expect this will result in managers having to plan their roster moves further in advance, and it should also help to address the concern that teams can buy expensive players immediately prior to an important match. More information on the specifics of this change will be revealed in the future. 歡迎來到賽季 S 23 ! ( 上篇 ) 歡迎來到籃球大帝 Michael Jordan 的賽季,希望這會是一個傳奇的開始!我們很高興能 夠宣佈一些新賽季的改變。 作為對於社群玩家們意見的反饋,我們將重新評估封截 (蓋火鍋) 對於這次新球賽引擎中 的影響力以及內線快攻戰術的強度調整。我們希望藉由這些改變的引進,能夠立即解決這 兩個問題的所在。在這次新的比賽引擎之下,將會顯得封阻是最有用的技能,球員能夠在 整個球場上更頻繁的影響對位球員在接近籃框時的的投籃軌道甚至於整個封阻下來。(這 一類經由經理人們以內線重點戰術所大幅度創造的內線投籃機會。) 所以,為了打擊此類 內線進攻戰術的統治力,我們計畫增強封截在這一方面的效用。我們現今的計畫就是在明 星週之後,在友誼賽以及私人聯賽中釋出這一全新的球賽引擎,好讓社群大眾幫助我們測 試並加以微調這些改變,使得 24 賽季初能夠正式推行新的比賽引擎。 第二點,這賽季已經實施了對於罷賽結果的改變,將由原本的勝分差 0-25 調整為 0-50 。其餘有關罷賽的影響將維持不變。 最後,我們收到了許多關於引進杯賽交易截止日期的懇求。但這是很難以實行的,畢竟各 國的杯賽完成日期都大不相同,人口較多的國家是需要更長的時間才能結束國家錦標杯賽 的。作為替代,在 24 賽季開始,新進的轉會球員需要為期一至二週的時間來適應新的環 境和他們的隊友。因此,這些轉會球員,將會在個人球員狀態上受損,並影響其在球賽中 的表現。那些擁有更好的狀態的球員,相比狀態較差的球員,將會受到更大的影響。我們 期待這將會使得球隊經理人們能夠更加重視球團陣容的長期運作並先行一步的進行補強。 這也將能夠幫助解決球隊在重要賽事前大肆進行的軍備補強問題。更多關於這類改變的具 體消息將在未來揭示。 -- 歡迎訪問BuzzerBeater的世界,世界上最出色的籃球經理遊戲。 BuzzerBeater是一隻網上籃球模擬遊戲,它會帶領你到世界各地,與不同國家的球隊比賽 運用自己一套的管理理念,打造出一支風格獨一無二的夢幻球隊! 還有一點很重要的‥此遊戲是免費的喲! 遊戲網址:http://www.buzzerbeater.com/default.aspx 巴哈討論區:http://forum.gamer.com.tw/A.php?bsn=18060 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.251.154.245

03/13 21:26, , 1F
推“運用自己一套的管理理念,……”
03/13 21:26, 1F
文章代碼(AID): #1HG36jJa (CGI-Game)
文章代碼(AID): #1HG36jJa (CGI-Game)