[規則] 忍者變體與遊戲提示

看板BoardGame (桌遊 - Board Games)作者 (阿倫)時間13年前 (2012/01/24 01:13), 編輯推噓0(001)
留言1則, 1人參與, 最新討論串1/1
Variant 變體 Lone Wolf : In this 2-player variant, the intruder chooses whether to play either the ninja or the traitor (he does not play both). The guard player sets up only 2 patrols (not 3) at the start. To make things harder on the guards, you can have the intruder player choose starting hands for both the ninja and the traitor. He still only plays one of the two, but the guard player doesn’t know which one until he plays a card. The intruder wins if he completes the mission and escapes the map. Otherwise the guard wins. 孤僻者 :在這個2人變體中,入侵者選擇扮演忍者或叛徒(他不能扮演兩者)。守衛玩家在 起始時只設置2個巡邏隊(不是3個)。為了讓守衛的獲勝難度變高,你能讓入侵者玩家從忍 者與叛徒的牌中選擇起始手牌。他仍只能扮演兩者其中之一,但是直到他打出一張卡為只 守衛玩家都不知道是哪個人。如果他完成任務並脫離地圖入侵者獲勝。否則是守衛獲勝。 Contested Ground: If you have 2 intruder players, they don’t have to cooperate. Instead, have them each draw a mission goal (or write down a mission letter (A-F) so that they might both have the same goal!). They do not share information, they cannot use each other’s ropes, and they each have their own secret passage that they cannot share. 有爭論的地方:如果你有2個入侵者玩家,他們不肯合作的話。取而代之的是,他們個別抽 取一個任務目標(或是記錄任務字母(A-F)以致他們可能有相同目標)。他們不會分享資訊 ,他們不能使用對方的鈎繩,他們個別有他們自己的秘密通道但是不會共享。 Gameplay Hints 遊戲提示 Guards 守衛 As the guard, do not squander your resources early. You might want to wait until the intruders raise an alarm to start searching. 作為一個守衛,不要過早浪費你的資源。你可能要等到入侵者引發警報才開始搜尋。 If the intruder enters the secret passage, you can tell because his figure will be on the card. It’s pointless to listen for him. 如果該入侵者進入一個秘密通道中,因為他的模型出現在卡上所以你能分辨。聽他在哪裡 沒有意義。 While it is tempting to Awaken guards as fast as you can, doing so shows the intruder player where they are. It might be better to save them for a surprise later. 當你可以快速嘗試去喚醒守衛,如此作讓入侵者顯現他們在哪裡。這可能比為了之後的奇 襲而保留他們更好。 Intruders 入侵者 Most intruder cards can be played to no effect as a bluff. You lose one of your very precious cards, but you can send the guards off chasing ghosts. 大多數的入侵者卡能被打出但沒有發生效果來當做一個煙霧彈。你失去你寶貴的卡片其中 之一,但你可以使守衛陷入追蹤你的幻影之中。 Take your time. 20 turns is longer than you think. 慢慢來。20 個回合比你想像中的久。 If the Alert Level is already High, there is no additional alert penalty if you cause all sorts of trouble. Run around in the open, kill those guards, get done what you can! 如果警戒等級已經是高度的話,如果你再引起各種麻煩也沒有額外的警戒處罰。自由地到 處亂跑,殺掉所有的守衛,去做你所能做到的任何事! Game Balance 遊戲平衡性 When the players have vastly different skill levels, the game might become impossible for weaker players or unchallenging for stronger players. Here are some suggestions for ways to modify the play balance to make the game more enjoyable. 當遊戲玩家有很大的實力差距時,此遊戲可能對弱者是不可能的任務而對強者是沒有挑戰 性。這裡有些建議的方法來修改遊戲平衡性讓遊戲能更令人愉快。 Increase or decrease the number of cards the intruders get. Even 1 or 2 cards makes a huge difference. Adding 3 cards to the ninja makes him a Hollywood-style killing machine. 增加或減少入侵者所能得到的卡片。即使是1或2張卡都有很大的差異。讓忍者增加3張卡 會使他成為一個好萊塢式的殺戮機器 Completing a mission (i.e., visiting the zone with the appropriate intruder) raises the Alert Level. 完成一個任務(也就是說,適當的入侵者進入對應的區域)提升警戒等級。 Finding the secret passage raises the Alert Level. 發現秘密通道會提升警戒等級。 Increase or decrease the number of guards, patrols, and sleeping guards. 增加或減少守衛,巡邏隊與睡著的守衛數量。 Allow guards to notice ropes in the same way that they notice the secret passage. 如同他們注意到秘密通道的方式,允許守衛注意到鈎繩。 Do not allow guards to notice the secret passage. 不允許守衛注意到秘密通道。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 115.43.38.120

01/24 01:13, , 1F
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01/24 01:13, 1F
文章代碼(AID): #1F7PKVF_ (BoardGame)
文章代碼(AID): #1F7PKVF_ (BoardGame)