[規則] 小世界Smallworld常見問題(FAQ)-規則篇

看板BoardGame (桌遊 - Board Games)作者 (空虛生活)時間15年前 (2009/05/22 16:07), 編輯推噓2(200)
留言2則, 2人參與, 最新討論串1/1
General(一般規則) Enemy Losses (敵方戰敗) Q: Is there an order in which the tokens you lose from battles are redeployed at the end of the current players turn ? (in the case of multiple players having to redeploy tokens) 請問在戰鬥中被侵略的種族在將他撤退的兵力重新佈署時,有要依照甚麼順序嗎?(這裡是 指有複數玩家被侵略需要重新佈署他們的種族卡) A: Go in clockwise (player) order, from the active player on, if need be 從執行該行動的玩家開始,依照順時針方向的順序進行,如果有這個需要的話。 All active units destroyed(所有活躍中的單位都被毀滅時) If all your active units are destroyed in one turn you may: 1) Score points only with the in-decline race. or 2) Go into decline and score 0 for that turn. You may not take a new combo this turn 如果你所有活躍中的單位在一回合內全部遭毀滅,你可以選擇: 1. 結束回合並且只獲得沒落種族的分數。 2. 將你活躍的種族沒落然後結束回合,並且獲得0分。 你無法在這一回合拿取一個新的種族組合。 Troop Redeployment(部隊重整) You must leave at least one race token in each region conquered at the end of your turn, except for the amazons. In this case you must take off four race tokens, abandoning regions you've just conquered if required. 在你回合結束時,你必須留下至少一個種族指示物在每一個征服下來的區域,除非是亞馬 遜戰士。 在這種情況下,你必須繳回4個種族指示物,如果需要的話,你要拋棄你剛剛征服的區域。 Non-Conquest Unit Placement(非征服單位的配置) Q: Do I have the ability the place tokens in my occupied territories without failing a reinforcement roll? 我是否可以配置指示物在我所占領的區域上,而不必在擲增援骰失敗之後? A: Yes absolutely. 沒錯,絕對可以。 Tiebreak(平分時勝負計算) Q: Do Bivouacs count towards the tie breaker? 營地可不可以在平分時,計算在決定勝負的種族指示物內? A: No, they don't count toward the tie-break (they are race tokens for defense purposes, not for all purposes; just like the +4 Amazons would not count toward the tie-break). 不可以,它們不列入平分勝負計算之內(它們的只作用在種族指示物防守的目的,並非用 在所有目的;就像亞馬遜戰士的+4個部隊不可以列入平分勝負的計算之中) 3P Board(3人版圖) On the south border, the right hand mountain is adjacent to the forest region. 在版圖的下緣(南方),右手邊的山脈是鄰接在森林區域旁邊。 ============================================================================== [Updated on: Wed, 20 May 2009 00:11] -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 123.195.194.111 ※ 編輯: smallclose 來自: 123.195.194.111 (05/22 16:08)

05/24 22:30, , 1F
推一個,辛苦了~
05/24 22:30, 1F

01/25 01:13, , 2F
這文章超有用的,外交這邊我就思考好久,不能捅後門了…
01/25 01:13, 2F
文章代碼(AID): #1A5brRye (BoardGame)
文章代碼(AID): #1A5brRye (BoardGame)