[情報] PAX專訪:Gamestation/PC Gamer

看板BlizzHeroes (暴雪英霸 - Heroes of the Storm)作者時間9年前 (2015/03/11 08:55), 9年前編輯推噓18(18014)
留言32則, 19人參與, 最新討論串1/1
   Gamestation ●PAX看到的新介面截圖別太認真,例如:戰鬥藥劑包是不會影響聯賽積分報酬的 ●在結束後的新計分板上的CC還在測試,   在最新版已移除,因為硬控/軟控很難區分 ●每個隊伍(隊伍聯賽)都有各自的排名與積分 ●英雄的等級金幣報酬會更多(舊玩家表示:爽啦 ●英雄金金大師還是在10級,之後的級數純血尿,和金幣啦。   (有理由拿大師裝嘲諷了~ ●10級後的所需經驗值與9到10同樣 *Current screens are mockups and may contain mistakes - one mentioned was Stimpacks affecting Hero League rank points, which is not the case! *Crowd Control duration on scoreboard was still being experimented - it has actually been removed in the latest version because of the difficulty to differentiate soft CC and hard CC. *Each Team (from Team Hero League) has its own matchmaking rating and ranking. *Adding more Gold into the system - on hero levels, and this will be retroactive (for those) *Players would reach level 10, get a Master Skin and then instead of showing off they would feel awful for "wasting exp", hence the new Hero Levels. Master Skin still on Hero Level 10. *Levels after 10 take the same amount of experience as 9 to 10. ●蛛后之墓 與天空相反,多數時間會在線上;很多隱匿處,進刺的最愛! Tomb of the Spider Queen - dark, grungy, underground environment. Incentivizes staying in lane, unlike Sky Temple where heroes are almost never in lanes. Lots of hidden areas and smoke at it - great for melee assassins. ●新介面不會那麼早到,但他們會想盡量全部快點放出來 ●他們想要有更多與眾不同的地圖 ●配對很爛很奇葩他們都知道,努力改善中,不過人數基數少真的是很困擾。 *User Interface changes will come over multiple builds - they want to get it all out as fast as they can. *They want to have very different maps! *They hear the feedback on the matchmaker and are working on improving it - they say the small playerbase creates some difficulties though.    PC Gamer ●他們的遊戲目標是親民,但不代表低技術向 ●在內部測試和公開場次中,開發者們能很清楚的看出哪些玩家擁有更高的技術層面 ●不親民不代表就是高技術向,而是等於太複雜 ●沒金沒裝只是不想限制開發者們的創造力與構想,   例:阿巴瑟或輔助角會更難對局面造成影響    (例子這段我不確定他真正的意思,或許是這樣的意思?   「有金有裝的話,阿巴瑟或輔助的創角過程會更困難」 ●女王是有秒殺的潛力,但她的技能是專精於攻城以及癱瘓整個區線 ●在蛛后之墓中,多數會留在線上收集寶石,也就是地圖機制,來幫助推線  地圖機制的怪只會打敵隊(廢話!,所以何時啟動才能最有效將會是關鍵 ●會有公測,只是他們還有伺服器的技術方面要加強,確保能越穩定越好 ●大學聯賽目地於推廣電競並且為其注入新血 *They are aiming for an accessible game, but not necessarily a "low skill cap" one. *On internal testing and on public matches the developers can easily see which players have a higher skill cap. *The opposite of accessible isn't skilled, it's too complicated. *The decision to remove gold and items was made to unshackle developers in design and creativity - heroes like Abathur and supports in general would be much harder to implement. *Sylvanas has some burst potential, but her kit is very focused on Sieging and shutting down entire lanes. *Tomb of the Spider Queen - you're always in lanes, collect the Gems (map mechanics) from spiders in those. *Turn in those Gems in "return points" - Web Weavers are summoned to push the lanes. *Web Weavers will go until they hit an enemy force - choosing when to unleash them is key to optimizing their damage. *They will definitely go into open beta - they still need to improve the server technology to make sure it's as stable as possible. *Heroes of the Dorm is an effort to incentivize e-sports and seeing some new blood in the competitive scene. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 66.49.164.8 ※ 文章網址: https://www.ptt.cc/bbs/BlizzHeroes/M.1426035301.A.4AA.html

03/11 09:11, , 1F
BZ最近的電競幾乎都不是等遊戲炒起來再辦
03/11 09:11, 1F

03/11 09:11, , 2F
推翻譯!! 角色十等之後純血尿和金幣...這樣比較可以接受
03/11 09:11, 2F

03/11 09:11, , 3F
看看暴雪還在CB就急著辦比賽... 到底哪來的自信
03/11 09:11, 3F

03/11 09:14, , 4F
事實上他就是那麼的有自信阿XDD
03/11 09:14, 4F

03/11 09:21, , 5F
英霸就觀賞性來說應該是moba裡
03/11 09:21, 5F

03/11 09:21, , 6F
最好的
03/11 09:21, 6F

03/11 09:37, , 7F
dota2還沒上市的前幾年 就辦獎金很高的比賽
03/11 09:37, 7F

03/11 09:38, , 8F
其實以這些大公司來講 這些獎金當廣告費用 也還好而已
03/11 09:38, 8F

03/11 09:43, , 9F
dota2那爭議其實蠻大的 不過本來就有os
03/11 09:43, 9F

03/11 09:44, , 10F
有什麼爭議 不是大家都開心嗎XD
03/11 09:44, 10F

03/11 09:53, , 11F
這樣大概250場有加成就20等了
03/11 09:53, 11F

03/11 09:57, , 12F
最後一段的第三點應該是說「"易上手"相對的不是"技術性高"
03/11 09:57, 12F

03/11 09:57, , 13F
,而是"太複雜"。」再度呼應第一點他們目標中的平易近人不
03/11 09:57, 13F

03/11 09:58, , 14F
代表目標是無腦,可以解釋成他們希望遊戲單純但有深度。
03/11 09:58, 14F
哦哦,原來是這樣解釋,難怪那段怎麼翻都怪= = 感謝提醒!

03/11 10:02, , 15F
我覺得英霸很刺激啊
03/11 10:02, 15F
※ 編輯: NiGHTsC (66.49.164.8), 03/11/2015 10:08:21

03/11 10:09, , 16F
我覺得DOTA那樣辦比賽是最好的,連觀眾都能有極度參於感
03/11 10:09, 16F

03/11 10:10, , 17F
參於感的"需求"又同時能加大選手獎金,一舉兩得啊!
03/11 10:10, 17F
※ 編輯: NiGHTsC (66.49.164.8), 03/11/2015 10:15:18

03/11 10:47, , 18F
BZ只要不再推WOW那智障的PVP電競就該拜天公了
03/11 10:47, 18F

03/11 11:39, , 19F
爐石beta也辦過不少次比賽啊
03/11 11:39, 19F

03/11 11:39, , 20F
dota那種蠻白吃的 你覺得vale缺那個錢嗎?
03/11 11:39, 20F

03/11 12:20, , 21F
DOTA那是為了提升玩家參與感 紫本送的東西價值合計遠高
03/11 12:20, 21F

03/11 12:20, , 22F
於同價位商城的東西
03/11 12:20, 22F

03/11 13:29, , 23F
意思是 阿巴瑟完全來自技能的傷害與護盾
03/11 13:29, 23F

03/11 13:30, , 24F
你讓他買了攻+100的裝備也不會造成他的增強
03/11 13:30, 24F

03/11 13:30, , 25F
做了一個技能傷害增加的 別人角色買了更imba
03/11 13:30, 25F

03/11 13:30, , 26F
所以沒裝備才讓他們更能設計出有趣的角色
03/11 13:30, 26F

03/11 16:27, , 27F
英霸內容目前還是太貧乏 英雄太少也是原因
03/11 16:27, 27F

03/11 16:48, , 28F
而且有金有裝 阿巴瑟、維京人這種角色怎賺錢也超難平衡
03/11 16:48, 28F

03/11 17:53, , 29F
低技術就是親民阿 看以前三國信常vs正規魔獸人數
03/11 17:53, 29F

03/11 17:53, , 30F
就知道了
03/11 17:53, 30F

03/12 01:10, , 31F
就會變跟lol一樣輔助角出跳錢
03/12 01:10, 31F

03/12 12:20, , 32F
說實在的 英霸的輔助存在感太高了 玩輔助比較有成就感
03/12 12:20, 32F
文章代碼(AID): #1K_v9bIg (BlizzHeroes)
文章代碼(AID): #1K_v9bIg (BlizzHeroes)